Wednesday 13 March 2013

Max Payne Opening Sequence


Max Payne Extract
Shot Number
Technical Sound Description
Effects
1
Motif: 20th Century Fox
The 20th Century Fox song gives a motif that the audience can relate to as it’s a well-known piece of sound featured in the majority of films
2
Off screen dialogue: the main character narrating
The off screen dialogue gives the audience an idea into what they can expect from the scene and gives an insight into what the character is like.
3
Diegetic Sound: Water Splashing
Foley Track: Breathing
The diegetic water splashing creates the effect of a realistic 3D world for the audience, providing an authentic sound experience.
The Foley track of breathing gives the effect of a first person experience and helps put the viewer in the diegesis with the use of more realistic sound
4
Diegetic Sound: Muffled Audio
The diegetic sound of the muffled audio gives a realistic approach on how the environment would sound when underwater
5
Foley Track: Breathing
The Foley track of breathing gives the effect of a first person experience and helps put the viewer in the diegesis with the use of more realistic sound
6
Diegetic Sound: Air Bubbles
The diegetic Sound of the air bubbles rising gives the viewer a sense of realism as well as an indication of what is happening in the scene
7
Diegetic Sound: Air Bubbles
Sound Bridge: Off Screen Dialogue
The diegetic Sound of the air bubbles rising gives the viewer a sense of realism as well as an indication of what is happening in the scene
The sound bridge of the dialogue from the opening sequence gives the audience a build-up of the story and creates suspense of what is to come


8
Sound Bridge: Off Screen Dialogue
Foley Track: Clock Ticking, Baby Crying
The effect of the Foley track is that the baby crying in a faded tone gives the impression of past memories and creates the sense of the unknown to the viewer. The clock ticking creates a link between the flashback and the underwater scene, showing that time is running out as he can’t breathe underwater
9
The same as shot 8
The same as shot 8
10
Foley Track: Clock Ticking
The Foley track of the clock ticking comes back to the scene in which it was linked with from shot 8. This shows a progression in time and helps to build-up tense for the viewers
11
Foley Track: Door opening
The sound of the door opening accompanied by a swooshing sound helps to represent a flashback of events and travel from one scene to another.
12
Foley Track: Clock Ticking
The sound of the clock ticking could in  this case be used to enhance the feeling of the past, which continues from shot 11
13
Foley Track: Clock Ticking
The sound of the clock becomes distorted as if to give the impression that something is depressing, which fits in with the previous shot where a body is shown. This creates an un-nerving feeling for the audience
14
Diegetic/ Foley Track: Baby Cradle Chimes
The sound of the baby chimes fading out and distorting gives the viewer the impression that this has stopped and is a thing of the past (possibly saying that there is no need for the chimes anymore, regarding the loss of a child)
15
Sound Bridge: City noise, Sirens
The fading in of sounds from a new scene gives the viewer the impression of a fresh start and the previous experiences have moved on
16
Off Screen Diegetic Sound/
Foley Track: City Noise, Sirens
The use of off screen diegetic sound gives the viewer the realistic feel of a city, as if tis a 3D world (Diegesis)

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