Max Payne Extract
Shot Number
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Technical Sound Description
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Effects
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1
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Motif: 20th Century Fox
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The 20th Century Fox song gives a motif that the audience
can relate to as it’s a well-known piece of sound featured in the majority of
films
|
2
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Off screen dialogue: the main character narrating
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The off screen dialogue gives the audience an idea into what they can
expect from the scene and gives an insight into what the character is like.
|
3
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Diegetic Sound: Water Splashing
Foley Track: Breathing
|
The diegetic water splashing creates the effect of a realistic 3D
world for the audience, providing an authentic sound experience.
The Foley track of breathing gives the effect of a first person
experience and helps put the viewer in the diegesis with the use of more realistic
sound
|
4
|
Diegetic Sound: Muffled Audio
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The diegetic sound of the muffled audio gives a realistic approach on
how the environment would sound when underwater
|
5
|
Foley Track: Breathing
|
The Foley track of breathing gives the effect of a first person experience
and helps put the viewer in the diegesis with the use of more realistic sound
|
6
|
Diegetic Sound: Air Bubbles
|
The diegetic Sound of the air bubbles rising gives the viewer a sense
of realism as well as an indication of what is happening in the scene
|
7
|
Diegetic Sound: Air Bubbles
Sound Bridge: Off Screen Dialogue
|
The diegetic Sound of the air bubbles rising gives the viewer a sense
of realism as well as an indication of what is happening in the scene
The sound bridge of the dialogue from the opening sequence gives the
audience a build-up of the story and creates suspense of what is to come
|
8
|
Sound Bridge: Off Screen Dialogue
Foley Track: Clock Ticking, Baby Crying
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The effect of the Foley track is that the baby crying in a faded tone
gives the impression of past memories and creates the sense of the unknown to
the viewer. The clock ticking creates a link between the flashback and the
underwater scene, showing that time is running out as he can’t breathe
underwater
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9
|
The same as shot 8
|
The same as shot 8
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10
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Foley Track: Clock Ticking
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The Foley track of the clock ticking comes back to the scene in which
it was linked with from shot 8. This shows a progression in time and helps to
build-up tense for the viewers
|
11
|
Foley Track: Door opening
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The sound of the door opening accompanied by a swooshing sound helps
to represent a flashback of events and travel from one scene to another.
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12
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Foley Track: Clock Ticking
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The sound of the clock ticking could in this case be used to enhance the feeling of
the past, which continues from shot 11
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13
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Foley Track: Clock Ticking
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The sound of the clock becomes distorted as if to give the impression
that something is depressing, which fits in with the previous shot where a
body is shown. This creates an un-nerving feeling for the audience
|
14
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Diegetic/ Foley Track: Baby Cradle Chimes
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The sound of the baby chimes fading out and distorting gives the
viewer the impression that this has stopped and is a thing of the past
(possibly saying that there is no need for the chimes anymore, regarding the
loss of a child)
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15
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Sound Bridge: City noise, Sirens
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The fading in of sounds from a new scene gives the viewer the
impression of a fresh start and the previous experiences have moved on
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16
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Off Screen Diegetic Sound/
Foley Track: City Noise, Sirens
|
The use of off screen diegetic sound gives the viewer the realistic
feel of a city, as if tis a 3D world (Diegesis)
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